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DJIRA BALL

a hilarious introduction
to a super serious esport:

What is Djira Ball?

Djira Ball is an esport within Borderlands 3 made by myself and CZ47. It consists of throwing a Fastball grenade at a Djira (the small Nekrotafeyo creatures) that has been launched into the air by a melee attack. If the Fastball is thrown just right, the Djira will get launched away from you, potentially at a very high velocity. In this way, a launched Djira could be seen as a sportsball.
 

This interaction between an airborne Djira and a fast moving projectile was discovered when I was testing how damage affects an airborne Djira. When testing grenade damage by throwing a Fastball, a Djira randomly got yeeted. CZ47 jokingly proposed making a sport out of it. I took it seriously. We collaborated on the parameters of said sport, and CZ47 made the arena for it with hotfix modding. It takes place in the Guardian Takedown.

How to Play Djira Ball:

Unspec all skill points, remove all gear, do not select an action skill or a pet. Perhaps make a separate save file for playing Djira Ball.

Minos Prime’s drop pod is now located above Anathema’s arena, which is now the Djira Ball arena. At the drop pod, buy a Fastball from the ammo vendor and a Toboggan at the shield vendor. If the Toboggan has a movement speed passive, save/quit and try again. If you need money to buy these, open the white chests at and above the vending machines for gear to sell.

(Designer’s Cut DLC is required for the Toboggan, lest you be at a movement speed disadvantage. Snowdrifts are not allowed, because the snowball itself will send Djira into the air in an unpredictable manner.)

At the staging area above the arena, the teams decide which goal to defend: red plants or blue statues. All players drop down into the arena at once, and play begins immediately.

 

Turn on the “Minimap Legendaries” option under Options > Gameplay. When a Djira is scored and dies outside the arena, it spawns a single legendary. The amount of legendaries on the minimap outside each goal counts as the scoreboard. The first team to score 5 Djira on their opponents wins. Own-goals count against you. The “scoreboard” settles all disputes.

 

Djira can get stuck in walls and on various platforms outside the arena. Play continues until there are zero Djira in the arena and in play. If that occurs, take note of the current score, travel out to Sanctuary and back to Minos Prime and resume the game at the previous score with fresh Djira.

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