DJIRA BALL LEAGUE
Amara Dot Com
SYNOPSIS
A Nimbus and damage over time (dot) build.
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INTRO
The Nimbus class mod is still pretty weak, but it can be built around to make a fun and interesting build. The damage over time from the cloud by itself is great for mobbing, but would make very slow work of bosses if you don't supplement it with additional mechanics. Notes that the Nimbus class mod has two dots, the tiny one that's listed on the class mod itself, and one that the cloud applies based on the gun you are holding. You can ignore the one listed on the class mod; this guide only references the second one.
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GAMEPLAY VIDEO
SKILL TREE
SKILL TREE NOTES
There is an extra point in blue tree, and 5 points in Restless that can be moved as you like. If you want to fire your gun in addition to using the Nimbus cloud damage, you can put more points into Alacrity and/or From Rest. If you want Tandava to deal more damage, you can move 4 into Do Harm.
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The Nimbus cloud damage that is based on your gun looks at your gun's dot chance. Every tick of the cloud has that chance to apply the dot to an enemy within it. This is why you spec Violent Tapestry and Awakening, to increase that chance.
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Nothing in purple tree helps except perhaps Burn Both Ends, but speccing that would mean taking a lot more damage and therefore losing Topped Off cooldown.
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ACTION SKILL
Tandava is the best option here, for a few reasons. 1. You need to have an action skill that ends immediately so your anoints kick in and apply to the Nimbus cloud, adding dots in different elements. 2. Having the splash version of the action skill makes you much more likely to land a hit on an enemy and proc the cloud. 3. The Phasecast 250% gun damage anoint greatly increases the cloud damage, because it increases your gun's dot damage.
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Glamour's aggro-relief is the best option for keeping Topped Off active, which is important because of Tandava's long cooldown.
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ACTION SKILL ELEMENT
Your action skill element determines the primary element of the Nimbus cloud, and this should be selected to match the content you are facing.
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GEARING STRATEGIES
There are many ways to gear for this build, depending on if you want to go all-in on the Nimbus dot or if you want to supplement it with a dot from your gun. Before going into the gear recommendations, you need to know how dots work.
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The cloud's damage over time is based on your gun's listed dot damage. The chance for it to apply this dot is the same as the listed dot chance. All guns have a dot damage and dot chance, even non-elemental and cryo guns. Non-elemental and cryo versions of a gun have dot stats proportional to the other elemental versions.
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For example, a fire Ion Cannon lists 295529 card damage and 201698 dmg/s for the dot. The ratio of dot to card is 201698 ÷ 295529 or 68.25%. That ratio is the same for all Ion Cannons, and in fact all Vladof launchers. 68% is also the same cryo efficiency you'll find on any cryo Vladof launcher. (The ratio varies based on manufacturer and weapon type.) That means that a non-elemental Ion Cannon, with it's higher listed card damage of 369411 multiplied by 0.6825, has a higher hidden dot damage of 252123 (with the same dot chance). Non-elemental versions of guns create stronger Nimbus cloud dots. And cryo versions are stronger than other elements (dual element Maliwans being the exception). The strongest Nimbus cloud gun is the non-elemental Ion Cannon, while the second strongest is the Masterwork Crossbow. The third is a cryo kickcharger.
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The Nimbus cloud damage, being based on your gun's dot damage, is also increased by your active gun damage bonuses at the time the dot takes effect. Any skills, anointments, artifact passives, and classmod passives that add to gun damage will be factored in. The cloud dot is also increased by elemental damage. The Nimbus cloud's size and area of effect is increased by splash radius boosts on class mod and artifact, though splash damage itself does not affect the cloud's dot at all (nor does it affect gun dots).
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The Nimbus cloud applies a primary dot based on your action skill element, regardless of the element of the gun in your hand. The cloud will also apply a dot for each active bonus element, one per element. The bonus elements are applied at 100% of the damage of the primary dot, regardless of the bonus element's strength, whether it's a 50% ASE, a 100% Urad, or a 200% Re-Volter. Therefore, the way to get the most damage out of your cloud is to diversify your action skill element and bonus elements.
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Similarly, if you also choose to shoot the gun you're holding in order to apply dots from that source, you get one dot per element. Therefore, in this case, match the element of the gun you're holding to your action skill element. Your gun, then, will match your Nimbus cloud element, and be diversified from your bonus elements. Never hold a radiation gun; in all situations with this build, radiation is much more effective as bonus element, and radiation guns have the lowest base damage.
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With all of that explained, you can now make decisions about your gear.
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GUNS
All guns with the 250% Phasecast gun damage anointment, and all of them single projectile. You want guns with high dot damage, whether it's listed or not. For maximum Nimbus cloud damage, hold a non-elemental Ion Cannon. Vladof Launchers have a movement speed penalty, however, so perhaps the 2nd best Masterwork Crossbow would suit you, or a non-elemental Major Kong.
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If you'd like to shoot the elemental gun you're holding to supplement Nimbus damage, good options are the Kickcharger, Major Kong, Slow Hand, Recursion, and Storm. The Kill-o'-the-Wisp can have a very high dot damage, but it is only applied by the orbs exploding, not the lightning chains. Shoot the Wisp for chip damage and Sustainment healing.
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Your non-elemental and cryo guns, if shot, will still be able to apply dots from your bonus elements, but you'll be missing the full power dot from your gun.
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SWAP GUN
Guardian Angel, with Elemental Critical Hit anointment. Swap to this if you want to accelerate the Nimbus cloud dot damage, AFTER the dot has taken effect. Once the Nimbus cloud dot has applied your main gun's dot, swapping weapons won't change the damage of that dot. HOWEVER, if you swap before the dot applies, it will likely apply based on the Guardian Angel's much, much weaker dot value. In practice, this means waiting 2-3 seconds after the cloud has appeared before swapping.
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The anointment here is for triggering a large status effect explosion on enemies. The best way to do this is with a grenade. Radiation is going to be your workhorse dot for the vast majority of content, so a radiation Hex is great for critting while holding the Guardian Angel.
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The Guardian Angel is also your FFYL gun. You will likely have at least some dots going when you are downed, so the GA will help finish off those enemies. Additionally, you can shoot the GA at the nearest enemy and Indiscriminate projectiles, which will double dip the GA damage bonus, will kill other enemies nearby.
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CLASS MOD
The Nimbus, with as many points into Tempest as possible. The most important passive is Splash Damage Radius, as that will increase the effective area of the Nimbus cloud. Other recommended passives: weapon damage, action skill cooldown rate, shield recharge rate (for Topped Off uptime).
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SHIELD
There are a few options here, but all of them must have ASE 50% Radiation anointment. If you want to shoot your gun, a triple-amp One-Shotter or Mana Well or 0.m are great options. An Old God will increase a specific element's damage. A Band of Sitorak is great for Topped Off, especially with a Safe Space augment, which will help clear away approaching enemies.
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The Mana Well offers the most damage for your cloud, although it comes with some complications. If you have any capacity, slamming will give you a shock bonus element and start draining your shield. This can be the fourth element for your cloud, assuming your action skill element and your two anointments cover fire, corrosive, and radiation. However, you need to work that slam into your attack pattern, and you will lose the cooldown from Topped Off. Tandava with Glamour has a base 42 second cooldown, so losing Topped Off is significant.
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ARTIFACT
Again, more options. The highest damage for your cloud is offered by the Pearl of Ineffable Knowledge. The cloud damage will ramp up on the fly as your Pearl stacks accumulate. However, the Pearl does not offer Area of Effect or Cooldown passives. An Atom Balm Victory Rush is great for more effective radsplosions. The overall best, though, is a Company Man of the appropriate manufacturer with a 50% Damage roll on the top. With the Company Man, you get gun damage as well as whole suite of good passives.
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The most important passive, again, is Area of Effect in the 2nd or 3rd slot, which will increase area radius and the effective size of your cloud. Other recommended passives: elemental damage, action skill cooldown rate, movement speed, shield recharge rate.
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GRENADE
And still more options, with an ASE 50% bonus element anointment that's a different element from radiation and your action skill element. There's always the general crowd control grenades such Hyperion Quasar (non sticky) and Mesmer. But those will not easily take advantage of the Elemental Critical Hits anointment on your Guardian Angel.
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For proccing the Ele Crit anoint, the most all around useful grenade is a radiation Recurring or MIRV-tacular Hex. If you want to Ele Crit your fire or corrosive dot, a fire or corrosive Lightspeed will work.
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GAMEPLAY LOOP
To be absolutely clear, this build clears slowly. Patience is required. However, at least Glamour allows you to relax while you wait.
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How you play depends on your chosen loadout. Assuming you're going for just cloud damage, you would cast at some enemies, perhaps cast again at a different group of enemies, let the dot take hold, then switch to the Guardian Angel and throw your grenade for some Ele Crits. Then you have to wait for your cooldown. While waiting, avoid damage in order to keep Topped Off active, and stay on your Guardian Angel and perhaps throw another grenade. When Tandava is cooled down, repeat.
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If you're trying to get the Mana Well bonus element in the mix, cast once, slam for the Mana Well bonus element, then cast again at different enemies to spread the dots around and put more enemies under the effect of Glamour. Your cooldown will be longer this time without Topped Off.
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If you want to shoot your guns along with the cloud, equip an amp shield. Cast, shoot, cast, shoot. Then swap, throw grenades, and await cooldown. The caveat here is that you can't swap back to your gun and fire some more, because then you will have lost your 250% Phasecast anointment. You should also, before swapping to the Guardian Angel, space out your shots so that each shot is amped. Even further, wait until an enemy dies before shooting so that your shot gets Overkill, which will increase your gun's dot.
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You will need to always be mindful of all of your elements: action skill element, gun element, anointment elements, element of your grenade. The Nimbus needs all the help it can get, so forgetting something can make your gameplay more painful than it needs to be.
Once you're comfortable aiming your Casts and avoiding damage, you can switch to base Phasecast or Deliverance, use Allure, and equip the Band of Sitorak for a much faster action skill cooldown.
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NOTES - RAID BOSSING
It's possible for the Nimbus cloud to take out a raid boss if you only help it along with Guardian Angel and Elemental Crits. However, it's slow going. The recommended raid bossing setup is to use the gun dot from something like the Kickcharger. Have your elements diversified like normal, equip an amp shield, equip a Toboggan, hopefully have Overkill, and fire a shot after Phasecasting with all of those bonuses applied. If the shot applied a dot, then swap to the Guardian Angel and start Ele Critting.
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NOTES - BONUS LOADOUT
For the actual highest damage cloud dot, you can dot yourself with a low level Sellout and use an Elemental Projector Victory Rush. Gameplay loop would be as follows: shoot your foot with Sellout, swap to non-elemental Ion Cannon, cast at enemy, slam for Mana Well shock, cast again, swap and shoot your foot again, swap over to Guardian Angel and start Ele Critting. This is usually more work than it's worth, and you lose Topped Off. This would be a way to take out a tough boss with just the Nimbus cloud, though.
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